Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Political upheaval strikes Alexander Clubb's homeworld, and Alexander Clubb is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Scarred. Owe 2,500 for medical bills. |
3 |
29 |
Gain Enemy if Alexander Clubb don't already have one. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Alexander Clubb do not know what happened to Alexander Clubb. There is a gap in Alexander Clubb's memory. |
5 |
31 |
Failed to qualify for Broker (Merchant). |
5 |
31 |
Switched to Drifter (Wanderer). |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Became a Scholar (Physician). |
7 |
38 |
Entangled in a bureaucratic or legal morass that distracts Alexander Clubb from Alexander Clubb's work. |
8 |
40 |
Voluntarily left Physician |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
41 |
Drafted into Line/Crew |
9 |
44 |
Became a Navy (Line/Crew) with the new title Crewman. |
9 |
45 |
Advanced training in a specialist field. |
10 |
48 |
Continued as Navy (Line/Crew). |
10 |
50 |
Alexander Clubb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 |
52 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
10 |
52 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Attempted to change assignments. |
11 |
52 |
Failed to qualify for Engineer/Gunner (Navy). |
11 |
52 |
Continued as Navy (Line/Crew). |
11 |
55 |
Commanding officer takes an interest in Alexander Clubb's career. |
11 |
56 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Continued as Navy (Line/Crew). |
12 |
60 |
Alexander Clubb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Retired. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
Birth or Death involving a family member or close friend. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
Good fortune. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |