Retired Lieutenant Alexander Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 85 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 8 (0)111538
Stiff joints, Unsystematic, Static
 
Skills
Admin 0
Advocate 0
Animals 0
Athletics (Dexterity) 1
Broker 0
Deception 1
Diplomat 1
Drive (Walker) 1
Electronics 0
Flyer (Grav) 1
Jack-of-All-Trades 1
Language (Trokh (Aslan)) 1
Leadership 1
Melee (Blade) 1
Melee (Grapple) 1
Melee (Striking) 1
Science (Physical Sciences) 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 12
Drifter Scavenger 12
Drifter Wanderer 03
Scholar Physician 01
Navy Line/Crew Lieutenant3 / 04
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Luis Barrett Enemy 1 0 2 3 Trexen (M/17)
Relationship altered.
Jewell Labey Rival 1 2 3 1 Cafadan (F/13)
Jewell Labey belongs to an unusual cultural or religious group.
Jacob Vasquez Rival 0 0 1 1 Dynchia (M/16)
Relationship redefined. Contact becomes an rival.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 Political upheaval strikes Alexander Clubb's homeworld, and Alexander Clubb is caught up in the revolution.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 26 Lightly injured, no permanent damage. Fully recovered.
3 26 Became a Drifter (Scavenger).
3 29 Attacked by enemies and injured.
3 29 Scarred. Owe 2,500 for medical bills.
3 29 Gain Enemy if Alexander Clubb don't already have one.
3 30 Forced to continue current assignment.
3 30 Promoted to Drifter (Scavenger) rank 1.
4 30 Continued as Drifter (Scavenger).
4 31 Alexander Clubb do not know what happened to Alexander Clubb. There is a gap in Alexander Clubb's memory.
5 31 Failed to qualify for Broker (Merchant).
5 31 Switched to Drifter (Wanderer).
6 35 Continued as Drifter (Wanderer).
6 36 Injured. Fully recovered. Owe 5,000 for medical bills.
7 36 Became a Scholar (Physician).
7 38 Entangled in a bureaucratic or legal morass that distracts Alexander Clubb from Alexander Clubb's work.
8 40 Voluntarily left Physician
8 40 Returned to Drifter (Wanderer).
8 41 Drafted into Line/Crew
9 44 Became a Navy (Line/Crew) with the new title Crewman.
9 45 Advanced training in a specialist field.
10 48 Continued as Navy (Line/Crew).
10 50 Alexander Clubb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10 52 Commissioned in Navy (Line/Crew) with the new title Ensign.
10 52 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Retired at age 52.
11 52 Attempted to change assignments.
11 52 Failed to qualify for Engineer/Gunner (Navy).
11 52 Continued as Navy (Line/Crew).
11 55 Commanding officer takes an interest in Alexander Clubb's career.
11 56 Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Continued as Navy (Line/Crew).
12 60 Alexander Clubb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 60 Retired.
13 64 A romantic relationship ends badly. Gain a Rival or Enemy.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 68 Moved to a new world.
15 68 Aging Crisis. Owe 40,000 for medical bills.
15 70 Gained a contact.
16 72 Aging Crisis. Owe 20,000 for medical bills.
16 75 Moved to a new world.
17 76 Aging Crisis. Owe 20,000 for medical bills.
17 77 Birth or Death involving a family member or close friend.
18 80 Aging Crisis. Owe 10,000 for medical bills.
18 81 Good fortune.
19 84 Aging Crisis. Owe 60,000 for medical bills.
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