Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Thrown into a brutal ground war |
1 |
19 |
Severely injured. Fully recovered. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
25 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
25 |
Failed to qualify for Scientist (Scholar). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
28 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
28 |
Became a Scholar (Physician). |
4 |
31 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Scholar (Physician) rank 1. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
36 |
A disaster or war strikes. |
5 |
36 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
36 |
The planetary government interferes with Ambrose Knight's research for political or religious reasons. Ambrose Knight continue working secretely. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Field Researcher (Scholar). |
6 |
36 |
Continued as Scholar (Physician). |
6 |
40 |
Assigned to work on a secret project for a patron or organisation. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
44 |
Caught cheating in some fashion, advancing Ambrose Knight's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
44 |
An expedition or voyage goes wrong, leaving Ambrose Knight stranded in the wilderness. |
7 |
44 |
Gain an Enemy |
8 |
44 |
Continued as Scholar (Physician). |
8 |
45 |
A disaster leaves several injured, and others blame Ambrose Knight, forcing Ambrose Knight to leave Ambrose Knight's career. Gain a Rival. |
8 |
45 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
9 |
45 |
Became a Scout (Courier). |
9 |
47 |
Ambrose Knight's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ambrose Knight fail to help. Gain an Enemy. |
9 |
47 |
Ambrose Knight inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
49 |
Attempted to change assignments. |
10 |
49 |
Switched to Scout (Surveyor) with previous rank. |
10 |
50 |
Ambrose Knight survey an alien world. |
11 |
53 |
Voluntarily left Surveyor |
11 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
56 |
Ambrose Knight come into conflict with a splinter group Ambrose Knight's own religion which maintains Ambrose Knight's version is the wrong one. Gain 1 Rivals. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
57 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Birth or Death involving a family member or close friend. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
Accused of a crime. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |