Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Imperial trade restrictions force Angelo Watson out of business. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for University. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
29 |
Gain Enemy if Angelo Watson don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Angelo Watson's Contacts or Allies betrays Angelo Watson, ending Angelo Watson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Corporate (Citizen). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
A notable academic consults with Angelo Watson about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
38 |
Voluntarily left Mainstream Believer |
7 |
38 |
Became a Scout (Explorer). |
7 |
39 |
Victim of a crime |
8 |
42 |
Continued as Scout (Explorer). |
8 |
44 |
Angelo Watson's ship is damaged, and Angelo Watson have to hitch-hike Angelo Watson's way back across the stars to the nearest scout base. |
8 |
44 |
Gain 4 Contacts. Gain 2 Enemies. |
8 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
46 |
Continued as Scout (Explorer). |
9 |
47 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
49 |
Gained a contact. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |