Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A good deal ensures Antone Nevil is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Make an unexpected connection outside Antone Nevil's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Risk Antone Nevil's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Betrayed by a friend. One of Antone Nevil's Contacts or Allies betrays Antone Nevil, ending Antone Nevil's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Failed to qualify for Journalist (Entertainer). |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Failed to qualify for Colonist (Citizen). |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
44 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
44 |
Failed to qualify for Free Trader (Merchant). |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Betrayed by a friend. One of Antone Nevil's Contacts or Allies betrays Antone Nevil, ending Antone Nevil's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Gained a contact. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
Antone Nevil accepted an offer of inducements to betray Antone Nevil's faith. Gain 720,000 in cash. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired. |
11 |
57 |
Birth or Death involving a family member or close friend. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
63 |
Moved to a new world. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
83 |
Good fortune. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |