Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
28 |
On the front lines of a planetary assault and occupation. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
34 |
Assigned to an assault on an enemy fortress. |
4 |
34 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Marine (Ground Assault). |
5 |
38 |
Assigned to an assault on an enemy fortress. |
5 |
38 |
Attempt at commissioned failed. |
5 |
38 |
Promoted to Marine (Ground Assault) rank 3 with the new title Lance Sergeant. |
6 |
38 |
Continued as Marine (Ground Assault). |
6 |
41 |
Advanced training in a specialist field |
6 |
42 |
Promoted to Marine (Ground Assault) rank 4 with the new title Sergeant. |
7 |
42 |
Continued as Marine (Ground Assault). |
7 |
45 |
Apmer Aala is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
8 |
45 |
Failed to qualify for Artist (Entertainer). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Make an unexpected connection outside Apmer Aala's normal circles. Gain a Contact. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Apmer Aala's business or ship thrives. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
A good deal ensures Apmer Aala is living the high life for a few years. |
10 |
57 |
Forced to muster out. |
11 |
57 |
Became a Citizen (Colonist). |
11 |
58 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
58 |
Became a Drifter (Barbarian). |
12 |
59 |
Apmer Aala do not know what happened to Apmer Aala. There is a gap in Apmer Aala's memory. |
13 |
59 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
60 |
Apmer Aala aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
60 |
Switched to Drifter (Wanderer). |
14 |
64 |
Severely injured. Owe 25,000 for medical bills. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
64 |
Retired at age 64. |
15 |
64 |
Retired. |
15 |
65 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Good fortune. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
77 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
84 |
Good fortune. |
20 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |