Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Entertainer (Artist). |
3 |
28 |
Works is especially well received and popular, making Arch Porter a minor celebrity |
3 |
28 |
Promoted to Entertainer (Artist) rank 1. |
4 |
28 |
Continued as Entertainer (Artist). |
4 |
29 |
Moved to a new world. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Entertainer (Artist) rank 2. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
35 |
One of Arch Porter's pieces of art is stolen, and the investigation brings Arch Porter into the criminal underworld. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Thief (Rogue). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
42 |
Betrayed by a friend. One of Arch Porter's Contacts or Allies betrays Arch Porter, ending Arch Porter's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Arch Porter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
43 |
Returned to Drifter (Wanderer). |
9 |
47 |
Attempted a risky adventure and was wildly successful. |
9 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
47 |
Continued as Drifter (Wanderer). |
10 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
48 |
Returned to Believer (Missionary/Humanitarian). |
11 |
51 |
Arch Porter refused an offer of inducements to betray Arch Porter's faith. Gain 4 enemies. |
11 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Continued as Believer (Missionary/Humanitarian). |
12 |
53 |
Arch Porter come into conflict with a splinter group Arch Porter's own religion which maintains Arch Porter's version is the wrong one. Gain 3 Rivals. |
13 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
53 |
Retired. |
13 |
55 |
Amnesia. |
14 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
59 |
A new romantic starts. Gain an Ally. |
15 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
69 |
A new romantic starts. Gain an Ally. |
17 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
70 |
A new romantic starts. Gain an Ally. |
18 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
82 |
Gained a contact. |
21 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |