Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Navy (Flight) with the new title Crewman. |
2 |
31 |
A new romantic starts. Gain an Ally. |
2 |
31 |
Attempt at commissioned failed. |
3 |
31 |
Continued as Navy (Flight). |
3 |
33 |
Advanced training in a specialist field. |
3 |
35 |
Forced to muster out. |
4 |
35 |
Became a Merchant (Free Trader). |
4 |
39 |
Imperial trade restrictions force Armand Connor out of business. |
5 |
39 |
Became a Drifter (Wanderer). |
5 |
43 |
Find valuable salvage. |
6 |
43 |
Continued as Drifter (Wanderer). |
6 |
47 |
Armand Connor run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
47 |
Became a Entertainer (Artist). |
7 |
51 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
8 |
51 |
Became a Scout (Surveyor). |
8 |
54 |
A new romantic starts. Gain an Ally. |
8 |
55 |
Forced to continue current assignment. |
8 |
55 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
55 |
Retired at age 55. |
9 |
55 |
Continued as Scout (Surveyor). |
9 |
56 |
Armand Connor's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
9 |
59 |
Promoted to Scout (Surveyor) rank 2. |
10 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
59 |
Retired. |
10 |
60 |
A new romantic starts. Gain an Ally. |
11 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
67 |
Gained a contact. |
12 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
74 |
Moved to a new world. |
14 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
77 |
Victim of a crime. |
15 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
82 |
Good fortune. |
16 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |