Retired Project Worker Armiir Damgiur  

Species Age Sex Str Dex End Int Edu SocUPP
Vilani, Imperium 85 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 1 (-2) 4 (-1)111814
Pensive, Melancholy
 
Skills
Art (Creative) 0
Broker 0
Carouse 2
Deception 0
Diplomat 1
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Leadership 1
Persuade 0
Profession (Worker/Metalworking) 1
Seafarer 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Army Cavalry Private01
Drifter Barbarian 02
Drifter Scavenger 03
Believer Missionary/Humanitarian Project Worker13
Drifter Wanderer 02
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Ankirkhar Ushu Contact 1 0 0 2 Vilani, Imperium (M/51)
Lunisha Enemy 0 4 0 1 Vilani, Imperium (F/32)
Brett Alvarez Ally 3 0 2 6 Darmine (M/56)
Brett Alvarez is in prison or otherwise trapped somewhere.
Kristina Jimenez Contact 1 0 0 2 Ziadd (F/44)
Kristina Jimenez gains in influence.
Sageish Dangikum Ally 1 0 0 0 Vilani, Imperium (M/61)
Aubree Stewart Contact 5 2 3 4 Luriani (F/78)
reconciliation.
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Make an unexpected connection outside Armiir Damgiur's normal circles. Gain a Contact.
2 22 Voluntarily left Merchant Marine
2 22 Became a Army (Cavalry) with the new title Private.
2 24 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 24 Gain rebels as Enemy
3 24 Became a Drifter (Barbarian).
3 28 Armiir Damgiur do not know what happened to Armiir Damgiur. There is a gap in Armiir Damgiur's memory.
4 28 Failed to qualify for Line/Crew (Navy).
4 28 Continued as Drifter (Barbarian).
4 29 Suffer from a life-threatening illness.
5 29 Failed to qualify for Colonist (Citizen).
5 29 Switched to Drifter (Scavenger).
5 31 Armiir Damgiur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 31 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 32 Armiir Damgiur is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
7 35 Continued as Believer (Missionary/Humanitarian).
7 36 Armiir Damgiur retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
7 39 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 39 Continued as Believer (Missionary/Humanitarian).
8 41 Opponents of Armiir Damgiur's belief system ambush Armiir Damgiur.
8 41 Scarred. Fully recovered. Owe 10,000 for medical bills.
9 41 Returned to Drifter (Scavenger).
9 42 Find valuable salvage.
10 45 Continued as Drifter (Scavenger).
10 46 Armiir Damgiur do not know what happened to Armiir Damgiur. There is a gap in Armiir Damgiur's memory.
11 46 Failed to qualify for Merchant Marine (Merchant).
11 46 Switched to Drifter (Wanderer).
11 50 Attacked by enemies and injured.
11 50 Severely injured. Fully recovered. Owe 25,000 for medical bills.
11 50 Gain Enemy if Armiir Damgiur don't already have one.
12 50 Continued as Drifter (Wanderer).
12 53 Betrayed by a friend. One of Armiir Damgiur's Contacts or Allies betrays Armiir Damgiur, ending Armiir Damgiur's career. That Contact or Ally becomes a Rival or Enemy.
13 53 Aging Crisis. Owe 30,000 for medical bills.
13 53 Retired at age 53.
13 53 Retired.
13 57 Accused of a crime.
14 57 Aging Crisis. Owe 40,000 for medical bills.
14 58 Good fortune.
15 61 Aging Crisis. Owe 50,000 for medical bills.
15 62 Good fortune.
16 65 Aging Crisis. Owe 50,000 for medical bills.
16 69 Betrayal. Convert an Ally into a Rival or Enemy.
17 69 Aging Crisis. Owe 60,000 for medical bills.
17 73 Gained a contact.
18 73 Aging Crisis. Owe 50,000 for medical bills.
18 77 A new romantic starts. Gain an Ally.
19 77 Aging Crisis. Owe 40,000 for medical bills.
19 79 Moved to a new world.
20 81 Aging Crisis. Owe 20,000 for medical bills.
20 83 Gained a contact.
21 85 Aging Crisis. Owe 60,000 for medical bills.
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