Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Arthur Jephcots's work is sabotaged by unknown parties. Arthur Jephcots may salvage what Arthur Jephcots can and give up. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
22 |
A sudden war destroys Arthur Jephcots's trade routes and contacts, forcing Arthur Jephcots to flee that region of space. |
2 |
22 |
Gain rebels as Enemy |
3 |
22 |
Became a Citizen (Worker). |
3 |
26 |
Arthur Jephcots's business expands, Arthur Jephcots's corporation grows, or the colony thrives. |
3 |
26 |
Promoted to Citizen (Worker) rank 1. |
4 |
26 |
Voluntarily left Worker |
4 |
26 |
Failed to qualify for Army Support (Army). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Given advanced training in a specialist field |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Make an unexpected connection outside Arthur Jephcots's normal circles. Gain a Contact. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Make an unexpected connection outside Arthur Jephcots's normal circles. Gain a Contact. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Arthur Jephcots run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
Arthur Jephcots aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
54 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Moved to a new world. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |