Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Hard times caused by a lack of interstellar trade costs Arthur McKinnon's job. |
4 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
33 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
34 |
Good fortune |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Flight (Navy). |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
38 |
Arthur McKinnon foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
41 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
43 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
43 |
Failed to qualify for Courier (Scout). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Arthur McKinnon's business or ship thrives. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Make an unexpected connection outside Arthur McKinnon's normal circles. Gain a Contact. |
10 |
55 |
Forced to continue current assignment. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Risk Arthur McKinnon's fortune on a possibility lucrative deal and win. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Given advanced training in a specialist field |
13 |
67 |
Forced to muster out. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
70 |
Arthur McKinnon is sent to a new community or parish to preach The Word among the poor. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Continued as Believer (Missionary/Humanitarian). |
16 |
77 |
Arthur McKinnon accepted an offer of inducements to betray Arthur McKinnon's faith. Gain 1,540,000 in cash. |
16 |
79 |
Forced to muster out. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Retired. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |