Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Failed to qualify for Army Support (Army). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
30 |
Given a special assignment or duty in Avery Frazier's unit. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
4 |
30 |
Voluntarily left Army Support |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
31 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Thief (Rogue). |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
42 |
Promoted to Rogue (Enforcer) rank 3. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Thief (Rogue). |
7 |
42 |
Continued as Rogue (Enforcer). |
7 |
45 |
A police detective or rival criminal forces Avery Frazier to flee and vows to hunt Avery Frazier down. Gain an Enemy. |
8 |
45 |
Failed to qualify for Worker (Citizen). |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
49 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
53 |
Opponents of Avery Frazier's belief system ambush Avery Frazier. |
9 |
53 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
10 |
53 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
53 |
Returned to Drifter (Wanderer). |
10 |
54 |
Attacked by enemies that Avery Frazier easily defeat. |
10 |
54 |
Gain Enemy if Avery Frazier don't already have one. |
10 |
57 |
Forced to continue current assignment. |
10 |
57 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
57 |
Continued as Drifter (Wanderer). |
11 |
60 |
Suffer from a life-threatening illness. |
12 |
60 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Believer (Missionary/Humanitarian). |
13 |
68 |
Avery Frazier retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Continued as Believer (Missionary/Humanitarian). |
14 |
72 |
Avery Frazier aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Retired. |
15 |
74 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
83 |
A new romantic starts. Gain an Ally. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |