Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Bennie Franklin aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
23 |
Arrested and charged. |
2 |
23 |
Hired a lawyer to beat the charges. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
Involved in a feud with a rival criminal organization. |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Thief) with previous rank. |
4 |
31 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Thief) rank 3. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Continued as Rogue (Thief). |
5 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Rogue (Thief) rank 4. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Continued as Rogue (Thief). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Became a Scout (Surveyor). |
7 |
43 |
Psychologically damaged by Bennie Franklin's time in the scouts. |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
44 |
Became a Noble (Dilettante) with the new title Wastrel. |
9 |
47 |
Bennie Franklin reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Bennie Franklin sponge off Bennie Franklin's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
9 |
48 |
Promoted to Noble (Dilettante) rank 1. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Noble (Dilettante). |
10 |
51 |
Become deeply involved in politics on Bennie Franklin's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Attempted to change assignments. |
11 |
52 |
Failed to qualify for Diplomat (Noble). |
11 |
52 |
Continued as Noble (Dilettante). |
11 |
55 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Continued as Noble (Dilettante). |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
60 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Continued as Noble (Dilettante). |
13 |
64 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Noble (Dilettante). |
14 |
65 |
Become deeply involved in politics on Bennie Franklin's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
14 |
68 |
Promoted to Noble (Dilettante) rank 3. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Continued as Noble (Dilettante). |
15 |
71 |
Gained a contact. |
15 |
72 |
Forced to muster out. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Retired. |
16 |
73 |
Victim of a crime. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |