Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Works is especially well received and popular, making Caleb McIntire a minor celebrity |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Gain a patron in the arts. Gain an Ally |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Works is especially well received and popular, making Caleb McIntire a minor celebrity |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
One of Caleb McIntire's pieces of art is stolen, and the investigation brings Caleb McIntire into the criminal underworld. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
35 |
Join homeworld’s celebrity circles |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
41 |
Caleb McIntire's scout ship is one of the first on the scene to rescue the survivors of a disaster but Caleb McIntire fail to help. Gain an Enemy. |
6 |
41 |
Psychologically damaged by Caleb McIntire's time in the scouts. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
44 |
Caleb McIntire have no idea what happened to Caleb McIntire – they found Caleb McIntire's ship drifting on the fringes of friendly space. |
8 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
Go undercover to investigate an enemy. |
8 |
48 |
A job goes wrong, forcing Caleb McIntire to flee off-planet. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Caleb McIntire went above and beyond the call of duty. |
9 |
52 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Agent (Law Enforcement). |
10 |
55 |
Go undercover to investigate an enemy. |
10 |
56 |
Involved in the planning of an impressive heist. |
10 |
56 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Continued as Agent (Law Enforcement). |
11 |
58 |
Hard times caused by a lack of interstellar trade costs Caleb McIntire's job. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
Caleb McIntire retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Caleb McIntire come into conflict with a splinter group Caleb McIntire's own religion which maintains Caleb McIntire's version is the wrong one. Gain 3 Rivals. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Retired. |
14 |
67 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |