Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Charley Hughes left the community. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
26 |
Lost eye or limb. Fully recovered. |
3 |
26 |
Continued as Marine (Marine Support). |
3 |
30 |
A mission goes disastrously wrong due to Charley Hughes's commander’s error or incompetence, but Charley Hughes survive. |
3 |
30 |
Report commander and gain an Enemy. |
4 |
30 |
Voluntarily left Marine Support |
4 |
30 |
Became a Scholar (Scientist). |
4 |
33 |
Win a prestigious prize for Charley Hughes's work. |
4 |
34 |
Promoted to Scholar (Scientist) rank 1. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
36 |
A disaster leaves several injured, and others blame Charley Hughes, forcing Charley Hughes to leave Charley Hughes's career. Gain a Rival. |
5 |
36 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
36 |
Became a Psion (Adept). |
6 |
37 |
Gain a contact outside of normal circles. |
7 |
40 |
Continued as Psion (Adept). |
7 |
42 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Make an unexpected connection outside Charley Hughes's normal circles. Gain a Contact. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Embroiled in legal trouble. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Charley Hughes's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Make an unexpected connection outside Charley Hughes's normal circles. Gain a Contact. |
11 |
58 |
Forced to continue current assignment. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Make an unexpected connection outside Charley Hughes's normal circles. Gain a Contact. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
66 |
Forced to continue current assignment. |
13 |
66 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Retired at age 66. |
14 |
66 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
Embroiled in legal trouble. |
14 |
70 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Continued as Merchant (Merchant Marine). |
15 |
74 |
A series of bad deals and decisions force Charley Hughes into bankruptcy. Charley Hughes salvages what Charley Hughes can. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Returned to Psion (Adept). |
16 |
77 |
Gift causes a former ally to turn on Charley Hughes and betray Charley Hughes. One Ally or Contact becomes an Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
17 |
81 |
Charley Hughes refused an offer of inducements to betray Charley Hughes's faith. Gain 2 enemies. |
17 |
81 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
Continued as Believer (Missionary/Humanitarian). |
18 |
83 |
Charley Hughes is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
18 |
85 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |