Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Clark Conray spend a great deal of time on the fringes of Charted Space. |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Clark Conray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clark Conray fail to help. Gain an Enemy. |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Severely injured. Owe 15,000 for medical bills. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Clark Conray do not know what happened to Clark Conray. There is a gap in Clark Conray's memory. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Clark Conray's Contacts or Allies betrays Clark Conray, ending Clark Conray's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Enforcer (Rogue). |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Failed to qualify for Performer (Entertainer). |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
40 |
Find valuable salvage. |
7 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
44 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
46 |
Clark Conray secretly provide religious rites for a dying leader or noble, although they do not share Clark Conray's faith. Gain an Ally in the family and a Rival who disagrees with Clark Conray's choice. |
10 |
48 |
Continued as Believer (Mainstream Believer). |
10 |
52 |
Clark Conray retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Believer (Mainstream Believer). |
11 |
55 |
Clark Conray secretly provide religious rites for a dying leader or noble, although they do not share Clark Conray's faith. Gain an Ally in the family and a Rival who disagrees with Clark Conray's choice. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Continued as Believer (Mainstream Believer). |
12 |
57 |
Clark Conray secretly provide religious rites for a dying leader or noble, although they do not share Clark Conray's faith. Gain an Ally in the family and a Rival who disagrees with Clark Conray's choice. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Believer (Mainstream Believer). |
13 |
64 |
Clark Conray refused an offer of inducements to betray Clark Conray's faith. Gain 3 enemies. |
13 |
64 |
Forced to muster out. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Retired. |
14 |
67 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |