Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Clyde Bilton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clyde Bilton fail to help. Gain an Enemy. |
2 |
24 |
Clyde Bilton's ship is damaged, and Clyde Bilton have to hitch-hike Clyde Bilton's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 4 Contacts. Gain 3 Enemies. |
3 |
24 |
Continued as Scout (Courier). |
3 |
28 |
Clyde Bilton's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
31 |
Good fortune |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
Clyde Bilton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clyde Bilton fail to help. Gain an Enemy. |
5 |
34 |
Clyde Bilton inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
36 |
Promoted to Scout (Courier) rank 2. |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
Clyde Bilton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clyde Bilton fail to help. Gain an Enemy. |
6 |
39 |
Psychologically damaged by Clyde Bilton's time in the scouts. |
7 |
40 |
Continued as Scout (Courier). |
7 |
42 |
When dealing with an alien race, Clyde Bilton have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
44 |
Continued as Scout (Courier). |
8 |
47 |
When dealing with an alien race, Clyde Bilton have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
49 |
Betrayed by a friend. One of Clyde Bilton's Contacts or Allies betrays Clyde Bilton, ending Clyde Bilton's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Continued as Believer (Missionary/Humanitarian). |
11 |
56 |
Clyde Bilton retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Clyde Bilton is chosen to represent Clyde Bilton's faith in a vid show or other highly public forum. |
12 |
61 |
Forced to muster out. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Retired. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |