Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Embroiled in legal trouble. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Merchant (Broker) rank 4. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
A sudden war destroys Delmar Hill's trade routes and contacts, forcing Delmar Hill to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Failed to qualify for Intelligence (Agent). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
39 |
Find Ancient Technology. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
41 |
Gain Enemy if Delmar Hill don't already have one. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
47 |
Attempted a risky adventure and was wildly successful. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
51 |
Delmar Hill do not know what happened to Delmar Hill. There is a gap in Delmar Hill's memory. |
10 |
51 |
Became a Rogue (Enforcer). |
10 |
53 |
A job goes wrong, forcing Delmar Hill to flee off-planet. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
Opponents of Delmar Hill's belief system ambush Delmar Hill. |
11 |
54 |
Nearly killed. Owe 40,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Retired. |
12 |
56 |
Birth or Death involving a family member or close friend. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |