Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Unit is slaughtered in a disastrous battle, for which Derek Fletcher blame Derek Fletcher's commander. Gain commander as Enemy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
24 |
Spend several years jumping from world to world in Derek Fletcher's scout ship. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
25 |
Derek Fletcher's scout ship is one of the first on the scene to rescue the survivors of a disaster but Derek Fletcher fail to help. Gain an Enemy. |
3 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
29 |
Derek Fletcher inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
29 |
Failed to qualify for Thief (Rogue). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
31 |
Vessel participates in a notable military engagement. |
5 |
33 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
33 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
6 |
33 |
Voluntarily left Line/Crew |
6 |
33 |
Returned to Scout (Explorer). |
6 |
34 |
Derek Fletcher inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
34 |
Failed to qualify for Worker (Citizen). |
7 |
34 |
Became a Drifter (Barbarian). |
8 |
38 |
Continued as Drifter (Barbarian). |
8 |
41 |
Drafted into Courier |
9 |
42 |
Switched to Scout (Courier) with the new title Scout and previous rank. |
9 |
44 |
Derek Fletcher have no idea what happened to Derek Fletcher – they found Derek Fletcher's ship drifting on the fringes of friendly space. |
10 |
44 |
Switched to Drifter (Scavenger). |
10 |
47 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
47 |
Failed to qualify for Merchant Academy. |
11 |
47 |
Returned to Drifter (Barbarian). |
11 |
51 |
Betrayed by a friend. One of Derek Fletcher's Contacts or Allies betrays Derek Fletcher, ending Derek Fletcher's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Retired. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Birth or Death involving a family member or close friend. |
16 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
Gained a contact. |
18 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |