Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Suffered a deep tragedy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Rogue (Thief). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
32 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
33 |
Dewitt Coulston do not know what happened to Dewitt Coulston. There is a gap in Dewitt Coulston's memory. |
6 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
35 |
Dewitt Coulston secretly provide religious rites for a dying leader or noble, although they do not share Dewitt Coulston's faith. Gain an Ally in the family and a Rival who disagrees with Dewitt Coulston's choice. |
6 |
37 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
37 |
Continued as Believer (Holy Warrior). |
7 |
38 |
Dewitt Coulston aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
38 |
Failed to qualify for Colonist (Citizen). |
8 |
38 |
Switched to Drifter (Barbarian). |
8 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
42 |
Became a Citizen (Colonist). |
9 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
44 |
Dewitt Coulston accepted an offer of inducements to betray Dewitt Coulston's faith. Gain 320,000 in cash. |
10 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
47 |
Retired. |
11 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Good fortune. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
Gained a contact. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
64 |
Gained a contact. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
73 |
Scarred. Owe 5,000 for medical bills. |
18 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
76 |
Good fortune. |
19 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |