Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
20 |
Became a Scout (Surveyor). |
2 |
23 |
Severely injured. Owe 1,250 for medical bills. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Make an unexpected connection outside Eddie Kirkham's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Eddie Kirkham's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A sudden war destroys Eddie Kirkham's trade routes and contacts, forcing Eddie Kirkham to flee that region of space. |
8 |
47 |
Gain rebels as Enemy |
9 |
47 |
Became a Citizen (Colonist). |
9 |
49 |
Advanced training in a specialist field. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Citizen (Colonist). |
10 |
53 |
Advanced training in a specialist field. |
10 |
55 |
Promoted to Citizen (Colonist) rank 1. |
11 |
55 |
Continued as Citizen (Colonist). |
11 |
56 |
Eddie Kirkham is rewarded for Eddie Kirkham's diligence or cunning. |
11 |
59 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Continued as Citizen (Colonist). |
12 |
63 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
65 |
Eddie Kirkham is chosen to represent Eddie Kirkham's faith in a vid show or other highly public forum. |
13 |
67 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Believer (Mainstream Believer). |
14 |
70 |
Eddie Kirkham is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
71 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Continued as Believer (Mainstream Believer). |
15 |
73 |
Eddie Kirkham is chosen to represent Eddie Kirkham's faith in a vid show or other highly public forum. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Continued as Believer (Mainstream Believer). |
16 |
77 |
Eddie Kirkham is sent to a new community or parish to preach The Word among the poor. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
Continued as Believer (Mainstream Believer). |
17 |
83 |
Someone more charismatic but less devout than Eddie Kirkham has become Eddie Kirkham's superior. |
17 |
83 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |