Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Elliot Brewer's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Elliot Brewer's normal circles. Gain a Contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Cavalry (Army). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Find valuable salvage. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
39 |
Attempted a risky adventure and was wildly successful. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
45 |
Elliot Brewer do not know what happened to Elliot Brewer. There is a gap in Elliot Brewer's memory. |
8 |
45 |
Failed to qualify for Courier (Scout). |
8 |
45 |
Switched to Drifter (Scavenger). |
8 |
47 |
Elliot Brewer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Failed to qualify for Field Researcher (Scholar). |
9 |
47 |
Switched to Drifter (Wanderer). |
9 |
50 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
50 |
Failed to qualify for Colonist (Citizen). |
10 |
50 |
Returned to Drifter (Scavenger). |
10 |
52 |
Attacked by enemies that Elliot Brewer easily defeat. |
10 |
52 |
Gain Enemy if Elliot Brewer don't already have one. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
56 |
Elliot Brewer come into conflict with a splinter group Elliot Brewer's own religion which maintains Elliot Brewer's version is the wrong one. Gain 3 Rivals. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
58 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Birth or Death involving a family member or close friend. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Find an Alien Artifact. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |