Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Ellis Dinan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ellis Dinan fail to help. Gain an Enemy. |
1 |
20 |
Ellis Dinan's ship is damaged, and Ellis Dinan have to hitch-hike Ellis Dinan's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 2 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Ellis Dinan's ship is damaged, and Ellis Dinan have to hitch-hike Ellis Dinan's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 5 Contacts. Gain 3 Enemies. |
3 |
26 |
Became a Citizen (Worker). |
3 |
29 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Ellis Dinan is rewarded for Ellis Dinan's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Ellis Dinan's business expands, Ellis Dinan's corporation grows, or the colony thrives. |
5 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
42 |
Ellis Dinan learn something Ellis Dinan should not have – a corporate secret, a political scandal – which Ellis Dinan can profit from illegally. |
6 |
42 |
Gain a criminal contact. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
44 |
Political upheaval strikes Ellis Dinan's homeworld, and Ellis Dinan is caught up in the revolution. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
48 |
Ellis Dinan's business expands, Ellis Dinan's corporation grows, or the colony thrives. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
54 |
Ellis Dinan accepted an offer of inducements to betray Ellis Dinan's faith. Gain 560,000 in cash. |
10 |
54 |
Retired. |
10 |
55 |
Good fortune. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
62 |
Gained a contact. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
66 |
Birth or Death involving a family member or close friend. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
77 |
Amnesia. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
82 |
Gained a contact. |
17 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |