Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Ellwood Sims's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Ellwood Sims's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
37 |
Graduated with honors. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A good deal ensures Ellwood Sims is living the high life for a few years. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Citizen (Colonist). |
8 |
49 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
9 |
49 |
Failed to qualify for Performer (Entertainer). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Became a Army (Infantry) with the new title Private. |
9 |
52 |
Given a special assignment or duty in Ellwood Sims's unit. |
9 |
53 |
Attempt at commissioned failed. |
9 |
53 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
10 |
53 |
Continued as Army (Infantry). |
10 |
55 |
Advanced training in a specialist field |
10 |
57 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
10 |
57 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
11 |
57 |
Attempted to change assignments. |
11 |
57 |
Failed to qualify for Cavalry (Army). |
11 |
57 |
Continued as Army (Infantry). |
11 |
60 |
Assigned to a peacekeeping role. |
11 |
61 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Army (Infantry). |
12 |
64 |
Assigned to an urbanised planet torn by war. |
12 |
65 |
Promoted to Army (Infantry) officer rank 4 with the new title Lieutenant Colonel. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Continued as Army (Infantry). |
13 |
68 |
Unit is slaughtered in a disastrous battle, for which Ellwood Sims blame Ellwood Sims's commander. Gain commander as Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
71 |
Opponents of Ellwood Sims's belief system ambush Ellwood Sims. |
14 |
71 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Retired. |
15 |
73 |
Accused of a crime. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |