Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
Study Profession (Worker/Civil Engineering) as a hobby. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Promoted to Merchant (Broker) rank 2. |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Risk Essie Stone's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Broker) rank 4. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Lost eye or limb. Owe 1,250 for medical bills. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Befriended by a senior agent. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Advanced training in a specialist field. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Advanced training in a specialist field. |
8 |
49 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Rewarded for a successful mission. |
9 |
53 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Continued as Agent (Law Enforcement). |
10 |
56 |
Essie Stone went above and beyond the call of duty. |
10 |
57 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Continued as Agent (Law Enforcement). |
11 |
58 |
Go undercover to investigate an enemy. |
11 |
58 |
Moved to a new world. |
11 |
61 |
Forced to muster out. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
63 |
Essie Stone faith enjoys an explosion of popularity largely thanks to Essie Stone's efforts. |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Continued as Believer (Missionary/Humanitarian). |
13 |
69 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Continued as Believer (Missionary/Humanitarian). |
14 |
73 |
Essie Stone come into conflict with a splinter group Essie Stone's own religion which maintains Essie Stone's version is the wrong one. Gain 1 Rivals. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Retired. |
15 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
A new romantic starts. Gain an Ally. |
18 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |