Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Ferd Carnall is blamed for an accident that causes the death of several crew members. Ferd Carnall's guilt drives Ferd Carnall to excel. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
An investigation takes on a dangerous turn. |
3 |
27 |
Ferd Carnall's work ends up coming home with Ferd Carnall, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Rewarded for a successful mission. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Rewarded for a successful mission. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Citizen (Corporate). |
8 |
48 |
Hard times caused by a lack of interstellar trade costs Ferd Carnall Ferd Carnall's job. |
9 |
48 |
Became a Scout (Courier). |
9 |
49 |
Spend several years jumping from world to world in Ferd Carnall's scout ship. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Scout (Courier). |
10 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
56 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Continued as Scout (Courier). |
11 |
59 |
Ferd Carnall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ferd Carnall fail to help. Gain an Enemy. |
11 |
59 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Continued as Scout (Courier). |
12 |
62 |
Psychologically damaged by Ferd Carnall's time in the scouts. |
12 |
64 |
Forced to muster out. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
65 |
Ferd Carnall is caught in the periphery of a scandal. |
13 |
65 |
Demoted to Believer (Holy Warrior) rank -1. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Continued as Believer (Holy Warrior). |
14 |
72 |
Ferd Carnall faith is shaken. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Continued as Believer (Holy Warrior). |
15 |
75 |
Ferd Carnall aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Retired. |
16 |
79 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
83 |
Find an Alien Artifact. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |