Retired Lieutenant Ferd Carnall  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 85 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 1 (-2) 1 (-2)111611
Foolish
 
Skills
Advocate 0
Animals 0
Art (Presentation) 0
Astrogation 2
Athletics 0
Diplomat 0
Drive (Track) 1
Explosives 1
Flyer (Rotor) 1
Flyer (Wing) 1
Gun Combat (Slug) 1
Gunner 0
Investigate 1
Mechanic 0
Pilot 0
Stealth 2
Streetwise 2
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman02
Agent Law Enforcement Lieutenant45
Citizen Corporate 01
Scout Courier Scout14
Believer Holy Warrior Hopeful-13
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Erik Vear Ally 2 0 0 0 Hanen (M/67)
Erik Vear loses some of their power base.
Hillard Gonzalez Enemy 0 3 4 0 Hanen (M/17)
Lambert Morris Enemy 0 3 1 0 Hanen (M/42)
Bennie Payne Contact 0 1 0 1 Tapazmal (M/22)
Bennie Payne is diminished in both power and influence.
 
Term Age History
1 18 Failed to qualify for Artist (Entertainer).
1 18 Submitted to the draft.
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Moved to a new world.
2 22 Continued as Navy (Line/Crew).
2 25 Ferd Carnall is blamed for an accident that causes the death of several crew members. Ferd Carnall's guilt drives Ferd Carnall to excel.
3 25 Became a Agent (Law Enforcement) with the new title Rookie.
3 27 An investigation takes on a dangerous turn.
3 27 Ferd Carnall's work ends up coming home with Ferd Carnall, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 29 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 29 Continued as Agent (Law Enforcement).
4 32 Advanced training in a specialist field.
4 33 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
5 33 Continued as Agent (Law Enforcement).
5 36 Advanced training in a specialist field.
5 37 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
6 37 Continued as Agent (Law Enforcement).
6 41 Rewarded for a successful mission.
6 41 Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant.
7 41 Continued as Agent (Law Enforcement).
7 42 Rewarded for a successful mission.
7 45 Forced to muster out.
8 45 Became a Citizen (Corporate).
8 48 Hard times caused by a lack of interstellar trade costs Ferd Carnall Ferd Carnall's job.
9 48 Became a Scout (Courier).
9 49 Spend several years jumping from world to world in Ferd Carnall's scout ship.
10 52 Aging Crisis. Owe 10,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Scout (Courier).
10 55 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 56 Promoted to Scout (Courier) rank 1 with the new title Scout.
11 56 Aging Crisis. Owe 20,000 for medical bills.
11 56 Continued as Scout (Courier).
11 59 Ferd Carnall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ferd Carnall fail to help. Gain an Enemy.
11 59 Scarred. Fully recovered. Owe 10,000 for medical bills.
12 60 Aging Crisis. Owe 40,000 for medical bills.
12 60 Continued as Scout (Courier).
12 62 Psychologically damaged by Ferd Carnall's time in the scouts.
12 64 Forced to muster out.
13 64 Aging Crisis. Owe 30,000 for medical bills.
13 64 Became a Believer (Holy Warrior) with the new title Hopeful.
13 65 Ferd Carnall is caught in the periphery of a scandal.
13 65 Demoted to Believer (Holy Warrior) rank -1.
14 68 Aging Crisis. Owe 40,000 for medical bills.
14 68 Continued as Believer (Holy Warrior).
14 72 Ferd Carnall faith is shaken.
15 72 Aging Crisis. Owe 20,000 for medical bills.
15 72 Continued as Believer (Holy Warrior).
15 75 Ferd Carnall aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
16 75 Aging Crisis. Owe 60,000 for medical bills.
16 75 Retired.
16 79 Gained a contact.
17 79 Aging Crisis. Owe 50,000 for medical bills.
17 83 Find an Alien Artifact.
18 83 Aging Crisis. Owe 50,000 for medical bills.
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