Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Ferdinand Farrell befriend a superior in the corporation or the colony. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Ferdinand Farrell learn something Ferdinand Farrell should not have – a corporate secret, a political scandal – which Ferdinand Farrell can profit from illegally. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Ferdinand Farrell learn something Ferdinand Farrell should not have – a corporate secret, a political scandal – which Ferdinand Farrell can profit from illegally. |
4 |
34 |
Gain a criminal contact. |
4 |
34 |
Promoted to Citizen (Worker) rank 3. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Spent time maintaining and using heavy vehicles. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Ferdinand Farrell is rewarded for Ferdinand Farrell's diligence or cunning. |
6 |
42 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
Political upheaval strikes Ferdinand Farrell's homeworld, and Ferdinand Farrell is caught up in the revolution. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Rogue (Enforcer). |
8 |
47 |
A job goes wrong, forcing Ferdinand Farrell to flee off-planet. |
9 |
47 |
Failed to qualify for Artist (Entertainer). |
9 |
47 |
Became a Drifter (Barbarian). |
9 |
50 |
Ferdinand Farrell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |