Retired Manager Foster Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 85 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 7 (0)111457
Paranoid, Faith in others
 
Skills
Admin 1
Art (Presentation) 0
Athletics 0
Broker 1
Carouse 2
Drive (Track) 1
Drive (Walker) 1
Electronics (Computer) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Explosives 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Striking) 1
Persuade 0
Science (Social Sciences/Belief) 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer23
Citizen Corporate Manager33
Drifter Scavenger 12
Drifter Barbarian 01
Believer Holy Warrior Hopeful02
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Mattie Elliott Ally 3 0 1 0 Luriani (F/20)
Mattie Elliott’s relationships have begun to affect the character.
Gertie Patterson Enemy 0 3 1 1 Tapazmal (F/60)
Elizebeth Jones Rival 1 2 0 0 Kargol (F/29)
Davis Toll Enemy 0 1 1 1 Tapazmal (M/52)
Sanford Raby Ally 3 0 3 1 Tapazmal (M/38)
Sanford Raby fell on hard times.
Lorenzo Spice Contact 2 0 2 0 Cafadan (M/50)
Alice Harris Ally 2 0 2 4 Swanfeh (F/28)
Alice Harris is missing under suspicious circumstances.
Fanny Fallow Contact 1 1 1 1 Tapazmal (F/73)
 
Term Age History
1 18 Failed to qualify for Cavalry (Army).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Given advanced training in a specialist field
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 A new romantic starts. Gain an Ally.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 30 A sudden war destroys Foster Walker's trade routes and contacts, forcing Foster Walker to flee that region of space.
3 30 Gain rebels as Enemy
4 30 Became a Citizen (Corporate).
4 31 Advanced training in a specialist field.
4 34 Promoted to Citizen (Corporate) rank 1.
5 34 Continued as Citizen (Corporate).
5 35 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 38 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
6 38 Continued as Citizen (Corporate).
6 39 Political upheaval strikes Foster Walker's homeworld, and Foster Walker is caught up in the revolution.
6 42 Promoted to Citizen (Corporate) rank 3.
7 42 Voluntarily left Corporate
7 42 Failed to qualify for Journalist (Entertainer).
7 42 Became a Drifter (Scavenger).
7 44 Survived a risky adventure but gained nothing.
7 46 Promoted to Drifter (Scavenger) rank 1.
8 46 Continued as Drifter (Scavenger).
8 48 Scarred. Fully recovered. Owe 5,000 for medical bills.
9 48 Failed to qualify for Colonist (Citizen).
9 48 Switched to Drifter (Barbarian).
9 49 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
10 49 Aging Crisis. Owe 20,000 for medical bills.
10 49 Retired at age 49.
10 49 Became a Believer (Holy Warrior) with the new title Hopeful.
10 50 Foster Walker is chosen to represent Foster Walker's faith in a vid show or other highly public forum.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Continued as Believer (Holy Warrior).
11 55 Foster Walker aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
12 55 Aging Crisis. Owe 20,000 for medical bills.
12 55 Retired.
12 57 Betrayal. Convert an Ally into a Rival or Enemy.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 62 Accused of a crime.
14 63 Aging Crisis. Owe 30,000 for medical bills.
14 64 A new romantic starts. Gain an Ally.
15 67 Aging Crisis. Owe 60,000 for medical bills.
15 69 Moved to a new world.
16 71 Aging Crisis. Owe 50,000 for medical bills.
16 74 Gained a contact.
17 75 Aging Crisis. Owe 40,000 for medical bills.
17 79 Betrayal. Convert an Ally into a Rival or Enemy.
18 79 Aging Crisis. Owe 20,000 for medical bills.
18 81 A new romantic starts. Gain an Ally.
19 83 Aging Crisis. Owe 40,000 for medical bills.
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