Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Freeman Treadway is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A good deal ensures Freeman Treadway is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Freeman Treadway's normal circles. Gain a Contact. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Gain Enemy if Freeman Treadway don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
37 |
Gain Enemy if Freeman Treadway don't already have one. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Attacked by enemies that Freeman Treadway easily defeat. |
8 |
50 |
Gain Enemy if Freeman Treadway don't already have one. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
52 |
Suffer from a life-threatening illness. |
10 |
52 |
Became a Scout (Surveyor). |
10 |
56 |
Freeman Treadway's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
56 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Scout (Surveyor). |
11 |
59 |
Freeman Treadway discover a world, item or information of worth to the Imperium. |
11 |
60 |
Promoted to Scout (Surveyor) rank 2. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Continued as Scout (Surveyor). |
12 |
62 |
Freeman Treadway spend a great deal of time on the fringes of Charted Space. |
12 |
62 |
Freeman Treadway's ship is damaged, and Freeman Treadway have to hitch-hike Freeman Treadway's way back across the stars to the nearest scout base. |
12 |
62 |
Gain 5 Contacts. Gain 1 Enemies. |
12 |
64 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Continued as Scout (Surveyor). |
13 |
66 |
Freeman Treadway have no idea what happened to Freeman Treadway – they found Freeman Treadway's ship drifting on the fringes of friendly space. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
67 |
Freeman Treadway come into conflict with a splinter group Freeman Treadway's own religion which maintains Freeman Treadway's version is the wrong one. Gain 1 Rivals. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Retired. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |