Retired Scout Furman Horton  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 85 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 1 (-2) 1 (-2)111911
Values honesty, Quiet, Coquettish
 
Skills
Athletics 0
Carouse 0
Deception 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 2
Electronics (Remote Ops) 1
Engineer (Power) 1
Jack-of-All-Trades 2
Mechanic 0
Persuade 1
Pilot (Capital Ships) 1
Profession (Worker/Civil Engineering) 1
Recon 0
Stealth 0
Streetwise 2
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Drifter Scavenger 13
Drifter Barbarian 11
Scout Explorer 01
Scout Courier Scout23
Believer Missionary/Humanitarian Junior Project Worker02
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Bill Cunningham Ally 2 0 1 1 Answerin (M/68)
Loy Gibb Contact 2 2 4 3 Yilean (M/67)
Maiir Shizirkhaka Contact 1 1 2 0 Vilani, Imperium (M/39)
Elvin Sheils Contact 3 1 2 6 Yilean (M/56)
Mona Carr Ally 4 0 2 2 Swanfeh (F/42)
Mona Carr is missing under suspicious circumstances.
 
Term Age History
1 18 Failed to qualify for Colonist (Citizen).
1 18 Became a Drifter (Wanderer).
1 22 Furman Horton do not know what happened to Furman Horton. There is a gap in Furman Horton's memory.
2 22 Failed to qualify for Physician (Scholar).
2 22 Switched to Drifter (Scavenger).
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
3 30 Attempted a risky adventure and was injured.
3 30 Severely injured. Fully recovered. Owe 25,000 for medical bills.
3 30 Forced to muster out.
4 30 Failed to qualify for Cavalry (Army).
4 30 Switched to Drifter (Barbarian).
4 33 Offered job by a patron. Now owe him a favor.
4 34 Promoted to Drifter (Barbarian) rank 1.
5 34 Became a Scout (Explorer).
5 37 Spend several years jumping from world to world in Furman Horton's scout ship.
6 38 Attempted to change assignments.
6 38 Switched to Scout (Courier) with previous rank.
6 40 Good fortune
7 42 Continued as Scout (Courier).
7 43 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7 46 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 46 Continued as Scout (Courier).
8 48 When dealing with an alien race, Furman Horton botch an opportunity to gather extra intelligence about them.
8 48 Psychologically damaged by Furman Horton's time in the scouts.
8 50 Promoted to Scout (Courier) rank 2.
9 50 Voluntarily left Courier
9 50 Returned to Drifter (Scavenger).
9 53 Betrayed by a friend. One of Furman Horton's Contacts or Allies betrays Furman Horton, ending Furman Horton's career. That Contact or Ally becomes a Rival or Enemy.
10 53 Aging Crisis. Owe 30,000 for medical bills.
10 53 Retired at age 53.
10 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 55 A notable academic consults with Furman Horton about a publication or documentary he is working on. Gain a Contact in academia.
10 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 57 Aging Crisis. Owe 20,000 for medical bills.
11 57 Continued as Believer (Missionary/Humanitarian).
11 60 Furman Horton is caught in the periphery of a scandal.
11 60 Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker.
12 61 Aging Crisis. Owe 60,000 for medical bills.
12 61 Voluntarily left Missionary/Humanitarian
12 61 Retired.
12 63 Betrayal. Convert an Ally into a Rival or Enemy.
13 65 Aging Crisis. Owe 50,000 for medical bills.
13 66 Gained a contact.
14 69 Aging Crisis. Owe 30,000 for medical bills.
14 73 Gained a contact.
15 73 Aging Crisis. Owe 40,000 for medical bills.
15 77 Gained a contact.
16 77 Aging Crisis. Owe 60,000 for medical bills.
16 81 A romantic relationship ends badly. Gain a Rival or Enemy.
17 81 Aging Crisis. Owe 10,000 for medical bills.
17 82 A new romantic starts. Gain an Ally.
18 85 Aging Crisis. Owe 20,000 for medical bills.
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