Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
A sudden war destroys Furman Magrath's trade routes and contacts, forcing Furman Magrath to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
29 |
Furman Magrath spend months in the dangerous criminal underworld. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
31 |
Voluntarily left Enforcer |
5 |
31 |
Returned to Merchant (Free Trader). |
5 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
32 |
Failed to qualify for Enforcer (Rogue). |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
33 |
Attacked by enemies that Furman Magrath easily defeat. |
6 |
33 |
Gain Enemy if Furman Magrath don't already have one. |
6 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
40 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Failed to qualify for Performer (Entertainer). |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
44 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
44 |
Failed to qualify for Performer (Entertainer). |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
46 |
Suffer from a life-threatening illness. |
10 |
46 |
Became a Agent (Intelligence). |
10 |
50 |
Established a network of contacts. Gain 1 contacts. |
10 |
50 |
Forced to continue current assignment. |
10 |
50 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Agent (Intelligence). |
11 |
52 |
Advanced training in a specialist field. |
11 |
54 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Continued as Agent (Intelligence). |
12 |
55 |
Established a network of contacts. Gain 3 contacts. |
12 |
58 |
Promoted to Agent (Intelligence) rank 3. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Continued as Agent (Intelligence). |
13 |
60 |
Severely injured. Fully recovered. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
64 |
Furman Magrath come into conflict with a splinter group Furman Magrath's own religion which maintains Furman Magrath's version is the wrong one. Gain 3 Rivals. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
Retired. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
Gained a contact. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
82 |
Gained a contact. |
20 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |