Retired Project Worker Furman Suchet  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 85 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 2 (-2) 5 (-1)111825
Tricky, Sunlit hair streaks
 
Skills
Animals 0
Astrogation 0
Athletics (Endurance) 1
Electronics 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Pilot 0
Profession (Hostile Environment/Underwater) 1
Recon 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Drifter Wanderer 02
Believer Missionary/Humanitarian Project Worker13
Agent Law Enforcement Corporal12
Drifter Barbarian 01
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Cyrus Cox Rival 1 2 2 1 Irhadre (M/41)
Rollie Enright Rival 0 1 1 1 Iltharan (M/63)
Emmer Barrett Rival 2 3 3 2 Murrissi (F/24)
Emmer Barrett is missing under suspicious circumstances.
Emmer Barrett gained influence with the character’s assistance.
Hope Bailey Ally 4 0 3 4 Traltar (F/48)
Bonnie Spain Ally 1 0 3 0 Swanfeh (M/60)
Myrtle Duncan Ally 5 0 2 0 Lancian (M/19)
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Psychologically damaged by Furman Suchet's time in the scouts.
2 19 Failed to qualify for Free Trader (Merchant).
2 19 Became a Drifter (Wanderer).
2 20 Offered job by a patron. Now owe him a favor.
3 23 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 27 Furman Suchet come into conflict with a splinter group Furman Suchet's own religion which maintains Furman Suchet's version is the wrong one. Gain 3 Rivals.
4 27 Failed to qualify for Free Trader (Merchant).
4 27 Submitted to the draft.
4 27 Became a Agent (Law Enforcement) with the new title Rookie.
4 31 Good fortune
4 31 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 31 Continued as Agent (Law Enforcement).
5 34 Injured. Fully recovered. Owe 1,250 for medical bills.
6 34 Switched to Drifter (Barbarian).
6 37 Furman Suchet run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 37 Returned to Believer (Missionary/Humanitarian).
7 41 Furman Suchet retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
7 41 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 41 Continued as Believer (Missionary/Humanitarian).
8 42 Furman Suchet retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
8 45 Forced to muster out.
9 45 Failed to qualify for Merchant Academy.
9 45 Returned to Drifter (Wanderer).
9 46 Betrayed by a friend. One of Furman Suchet's Contacts or Allies betrays Furman Suchet, ending Furman Suchet's career. That Contact or Ally becomes a Rival or Enemy.
10 46 Aging Crisis. Owe 30,000 for medical bills.
10 46 Retired at age 46.
10 46 Retired.
10 47 A new romantic starts. Gain an Ally.
11 50 Aging Crisis. Owe 50,000 for medical bills.
11 54 A romantic relationship ends badly. Gain a Rival or Enemy.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 57 Moved to a new world.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 59 Good fortune.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 63 Betrayal. Convert an Ally into a Rival or Enemy.
15 66 Aging Crisis. Owe 10,000 for medical bills.
15 67 A romantic relationship ends badly. Gain a Rival or Enemy.
16 70 Aging Crisis. Owe 10,000 for medical bills.
16 73 A new romantic starts. Gain an Ally.
17 74 Aging Crisis. Owe 40,000 for medical bills.
17 75 Good fortune.
18 78 Aging Crisis. Owe 50,000 for medical bills.
18 80 A new romantic starts. Gain an Ally.
19 82 Aging Crisis. Owe 40,000 for medical bills.
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