Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Scientist (Scholar). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
29 |
A mission goes wrong and Garland Gardiner is stranded behind enemy lines. Ejected from the service. |
3 |
29 |
Became a Scout (Courier). |
3 |
33 |
Garland Gardiner inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
33 |
Continued as Scout (Courier). |
4 |
34 |
When dealing with an alien race, Garland Gardiner botch an opportunity to gather extra intelligence about them. |
4 |
34 |
Garland Gardiner have no idea what happened to Garland Gardiner – they found Garland Gardiner's ship drifting on the fringes of friendly space. |
5 |
37 |
Attempted to change assignments. |
5 |
37 |
Switched to Scout (Explorer) with previous rank. |
5 |
41 |
Garland Gardiner's ship is damaged, and Garland Gardiner have to hitch-hike Garland Gardiner's way back across the stars to the nearest scout base. |
5 |
41 |
Gain 2 Contacts. Gain 3 Enemies. |
6 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
44 |
Gained a contact. |
6 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Embroiled in legal trouble. |
8 |
53 |
Forced to continue current assignment. |
8 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
53 |
Retired at age 53. |
9 |
53 |
Continued as Merchant (Merchant Marine). |
9 |
55 |
Given advanced training in a specialist field |
9 |
57 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
57 |
Continued as Merchant (Merchant Marine). |
10 |
60 |
Make an unexpected connection outside Garland Gardiner's normal circles. Gain a Contact. |
10 |
61 |
Forced to muster out. |
11 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
62 |
Garland Gardiner faith enjoys an explosion of popularity largely thanks to Garland Gardiner's efforts. |
11 |
62 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
65 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
12 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
65 |
Continued as Believer (Holy Warrior). |
12 |
68 |
Garland Gardiner aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
Retired. |
13 |
69 |
Gained a contact. |
14 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
75 |
Gained a contact. |
15 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |