Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Drafted into Merchant Marine |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
When dealing with an alien race, George Galway botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Psychologically damaged by George Galway's time in the scouts. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scout (Explorer) with previous rank. |
4 |
32 |
Psychologically damaged by George Galway's time in the scouts. |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
39 |
Attacked by enemies that George Galway easily defeat. |
6 |
39 |
Gain Enemy if George Galway don't already have one. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
42 |
Find an Alien Artifact. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
48 |
A prank goes horribly wrong. Gain an Enemy |
8 |
48 |
Graduated. |
9 |
48 |
Returned to Merchant (Merchant Marine). |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
49 |
George Galway's business or ship thrives. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
George Galway's business or ship thrives. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
68 |
A sudden war destroys George Galway's trade routes and contacts, forcing George Galway to flee that region of space. |
13 |
68 |
Gain rebels as Enemy |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
71 |
George Galway is chosen to represent George Galway's faith in a vid show or other highly public forum. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Continued as Believer (Missionary/Humanitarian). |
15 |
75 |
George Galway is sent to a new community or parish to preach The Word among the poor. |
15 |
76 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Continued as Believer (Missionary/Humanitarian). |
16 |
78 |
George Galway is caught in the periphery of a scandal. |
16 |
78 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Continued as Believer (Missionary/Humanitarian). |
17 |
82 |
George Galway is caught in the periphery of a scandal. |
17 |
82 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
17 |
84 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |