Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Gerhard Cheyne's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A sudden war destroys Gerhard Cheyne's trade routes and contacts, forcing Gerhard Cheyne to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Failed to qualify for Army Support (Army). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Find valuable salvage. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Gained a contact. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
41 |
Became a Scout (Courier). |
8 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Entered Merchant Academy with the Business curriculum. |
9 |
49 |
A prank goes horribly wrong. Gain a Rival. |
9 |
49 |
Dropped out of the merchant academy. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Scout (Courier). |
10 |
53 |
Gerhard Cheyne's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gerhard Cheyne fail to help. Gain an Enemy. |
10 |
53 |
Severely injured. Owe 10,000 for medical bills. |
10 |
53 |
Forced to continue current assignment. |
10 |
53 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Continued as Scout (Courier). |
11 |
54 |
Gerhard Cheyne's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gerhard Cheyne fail to help. Gain an Enemy. |
11 |
54 |
Lost eye or limb. Owe 2,500 for medical bills. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Continued as Scout (Courier). |
12 |
61 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
65 |
Gerhard Cheyne aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Retired. |
14 |
69 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Birth or Death involving a family member or close friend. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
Birth or Death involving a family member or close friend. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |