Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Graham Arthur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
24 |
Advanced training in a specialist field |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
3 |
24 |
Continued as Marine (Marine Support). |
3 |
27 |
Assigned to a black ops mission. |
3 |
28 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
4 |
28 |
Continued as Marine (Marine Support). |
4 |
32 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Failed to qualify for Scientist (Scholar). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Flight) with the new title Crewman. |
5 |
34 |
Vessel participates in a diplomatic mission. |
5 |
34 |
Gain a contact. |
5 |
36 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Flight). |
6 |
37 |
Graham Arthur foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
40 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
7 |
40 |
Continued as Navy (Flight). |
7 |
41 |
During a battle, defeat or victory depends on Graham Arthur's actions. Graham Arthur actions lead to an honorabe discharge. |
8 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
42 |
Attacked by enemies and injured. |
8 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Gain Enemy if Graham Arthur don't already have one. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
49 |
Suffer from a life-threatening illness. |
10 |
49 |
Failed to qualify for Performer (Entertainer). |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
50 |
Graham Arthur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Birth or Death involving a family member or close friend. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
Good fortune. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
79 |
Good fortune. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |