Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
Caught cheating in some fashion, advancing Gregory Saxon's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
25 |
Gain an Enemy |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Gregory Saxon's work is sabotaged by unknown parties. Gregory Saxon start again from scratch. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
An expedition or voyage goes wrong, leaving Gregory Saxon stranded in the wilderness. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Someone more charismatic but less devout than Gregory Saxon has become Gregory Saxon's superior. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
A notable academic consults with Gregory Saxon about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Moved to a new world. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
47 |
Gregory Saxon secretly provide religious rites for a dying leader or noble, although they do not share Gregory Saxon's faith. Gain an Ally in the family and a Rival who disagrees with Gregory Saxon's choice. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Infantry (Army). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Marine (Ground Assault) with the new title Marine. |
9 |
51 |
On the front lines of a planetary assault and occupation. |
9 |
52 |
Attempt at commissioned failed. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
56 |
Gregory Saxon secretly provide religious rites for a dying leader or noble, although they do not share Gregory Saxon's faith. Gain an Ally in the family and a Rival who disagrees with Gregory Saxon's choice. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Continued as Believer (Holy Warrior). |
11 |
58 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
60 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Continued as Believer (Holy Warrior). |
12 |
64 |
Gregory Saxon faith is shaken. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Believer (Holy Warrior). |
13 |
65 |
Opponents of Gregory Saxon's belief system ambush Gregory Saxon. |
13 |
65 |
Severely injured. Owe 15,000 for medical bills. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Retired. |
14 |
67 |
Victim of a crime. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Victim of a crime. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Good fortune. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Good fortune. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |