Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Criticised a questionable political leader on Haskell Knight's homeworld, causing his downfall. Gain an Enemy |
1 |
21 |
Public opinion turns on Haskell Knight. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Haskell Knight is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
Lost eye or limb. Fully recovered. |
4 |
25 |
Became a Merchant (Merchant Marine). |
4 |
27 |
Haskell Knight's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
27 |
Switched to Entertainer (Artist). |
5 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
31 |
Continued as Entertainer (Artist). |
6 |
34 |
Gain a patron in the arts. Gain an Ally |
6 |
35 |
Promoted to Entertainer (Artist) rank 1. |
7 |
35 |
Continued as Entertainer (Artist). |
7 |
39 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
8 |
39 |
Became a Drifter (Wanderer). |
8 |
41 |
Find valuable salvage. |
8 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
47 |
Haskell Knight run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
48 |
Haskell Knight have been following false teachings! |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
51 |
Victim of a crime. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Good fortune. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Moved to a new world. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Good fortune. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
82 |
Gained a contact. |
20 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |