Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Scout (Explorer). |
4 |
32 |
When dealing with an alien race, Henderson Wilson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Serve as the courier for an important message from the Imperium. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
40 |
Henderson Wilson survey an alien world. |
6 |
42 |
Promoted to Scout (Explorer) rank 2. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
46 |
Henderson Wilson have no idea what happened to Henderson Wilson – they found Henderson Wilson's ship drifting on the fringes of friendly space. |
8 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
52 |
Henderson Wilson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Returned to Drifter (Scavenger). |
10 |
58 |
Suffer from a life-threatening illness. |
11 |
58 |
Returned to Believer (Missionary/Humanitarian). |
11 |
59 |
Henderson Wilson faith enjoys an explosion of popularity largely thanks to Henderson Wilson's efforts. |
11 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Voluntarily left Missionary/Humanitarian |
12 |
62 |
Retired. |
12 |
66 |
A new romantic starts. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
69 |
Victim of a crime. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
72 |
Birth or Death involving a family member or close friend. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
81 |
Birth or Death involving a family member or close friend. |
17 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |