Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Gained a contact. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Failed to qualify for Star Marine (Marine). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A good deal ensures Hillard Steen is living the high life for a few years. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Amnesia. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Hillard Steen's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Hillard Steen's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
38 |
Failed to qualify for Artist (Entertainer). |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
41 |
Find valuable salvage. |
8 |
42 |
Voluntarily left Barbarian |
8 |
42 |
Failed to qualify for Pirate (Rogue). |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
44 |
Hillard Steen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Switched to Merchant (Free Trader). |
9 |
48 |
A good deal ensures Hillard Steen is living the high life for a few years. |
9 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
48 |
Continued as Merchant (Free Trader). |
10 |
50 |
Embroiled in legal trouble. |
10 |
52 |
Promoted to Merchant (Free Trader) rank 2. |
11 |
52 |
Continued as Merchant (Free Trader). |
11 |
56 |
Given advanced training in a specialist field |
11 |
56 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Merchant (Free Trader). |
12 |
57 |
Make an unexpected connection outside Hillard Steen's normal circles. Gain a Contact. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Merchant (Free Trader). |
13 |
61 |
Bankrupted by a rival. Gain the other trader as a Rival. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
64 |
Hillard Steen refused an offer of inducements to betray Hillard Steen's faith. Gain 2 enemies. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Continued as Believer (Missionary/Humanitarian). |
15 |
68 |
Hillard Steen accepted an offer of inducements to betray Hillard Steen's faith. Gain 90,000 in cash. |
15 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Retired. |
16 |
73 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
Birth or Death involving a family member or close friend. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
78 |
Good fortune. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |