Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Iinkii Dim's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Noble (Administrator) with the new title Assistant. |
4 |
29 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
5 |
31 |
Continued as Noble (Administrator). |
5 |
34 |
Become deeply involved in politics on Iinkii Dim's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
35 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
6 |
35 |
Continued as Noble (Administrator). |
6 |
38 |
Inherit a gift from a rich relative. |
6 |
39 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
7 |
39 |
Continued as Noble (Administrator). |
7 |
40 |
Iinkii Dim make an alliance with a powerful and charismatic noble, who becomes an Ally. |
7 |
43 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Switched to Noble (Diplomat) with the new title 1st Secretary and previous rank. |
8 |
44 |
Iinkii Dim manipulate and charm Iinkii Dim's way through high society. Gain a Rival and an Ally. |
8 |
47 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
9 |
47 |
Continued as Noble (Diplomat). |
9 |
51 |
Join a conspiracy of nobles that were caught. |
9 |
51 |
Political manoeuvrings usurp Iinkii Dim's position. Gain a Rival. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Noble (Diplomat). |
10 |
52 |
Become deeply involved in politics on Iinkii Dim's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired. |
11 |
57 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |