Retired Petty Officer, 2nd class Irlipkhu  

Species Age Sex Str Dex End Int Edu SocUPP
Vilani, Imperium 85 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 1 (-2) 2 (-2)111A12
Awkward, Goal Orientated
 
Skills
Admin 0
Astrogation 0
Athletics (Dexterity) 3
Athletics (Endurance) 2
Broker 0
Electronics (Comms) 1
Electronics (Computer) 2
Flyer (Wing) 1
Gun Combat 0
Gunner (Ortillery) 1
Gunner (Screen) 1
Mechanic 1
Persuade 0
Pilot 0
Profession (Sports) 0
Steward 1
Streetwise 1
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Citizen Corporate 02
Navy Engineer/Gunner Able Spacehand11
Navy Flight Petty Officer, 2nd class33
Drifter Wanderer 12
Merchant Merchant Marine 4th Officer23
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Kakarmu Akme Enemy 0 2 1 0 Vilani, Imperium (F/70)
Norris Nealy Rival 1 3 2 0 Zaris (M/20)
Kera Sumshiarlir Contact 1 1 0 5 Vilani, Imperium (M/57)
Garmu Ashsha Ally 2 0 1 0 Vilani, Imperium (M/24)
Nina Mulvahil Ally 2 0 1 0 Solomani, Imperium (F/14)
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Became a Drifter (Scavenger).
1 20 Irlipkhu run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Became a Citizen (Corporate).
2 24 Moved to a new world.
3 24 Continued as Citizen (Corporate).
3 25 Hard times caused by a lack of interstellar trade costs Irlipkhu Irlipkhu's job.
4 25 Failed to qualify for Merchant Academy.
4 25 Submitted to the draft.
4 25 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 29 Irlipkhu foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 29 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
5 29 Attempted to change assignments.
5 29 Switched to Navy (Flight) with previous rank.
5 30 Advanced training in a specialist field.
5 33 Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class.
6 33 Attempted to change assignments.
6 33 Failed to qualify for Line/Crew (Navy).
6 33 Continued as Navy (Flight).
6 37 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 37 Continued as Navy (Flight).
7 40 Advanced training in a specialist field.
7 41 Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class.
8 41 Voluntarily left Flight
8 41 Failed to qualify for Merchant Marine (Merchant).
8 41 Switched to Drifter (Wanderer).
8 45 Promoted to Drifter (Wanderer) rank 1.
9 45 Continued as Drifter (Wanderer).
9 48 Irlipkhu do not know what happened to Irlipkhu. There is a gap in Irlipkhu's memory.
10 48 Became a Merchant (Merchant Marine) with the new title Crewman.
10 51 Given advanced training in a specialist field
10 52 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 52 Continued as Merchant (Merchant Marine).
11 55 A good deal ensures Irlipkhu is living the high life for a few years.
11 56 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 56 Continued as Merchant (Merchant Marine).
12 58 A series of bad deals and decisions force Irlipkhu into bankruptcy. Irlipkhu salvages what Irlipkhu can.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 58 Retired at age 58.
13 58 Retired.
13 60 A romantic relationship ends badly. Gain a Rival or Enemy.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 66 Gained a contact.
15 66 Aging Crisis. Owe 20,000 for medical bills.
15 69 A new romantic starts. Gain an Ally.
16 70 Aging Crisis. Owe 50,000 for medical bills.
16 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 74 Aging Crisis. Owe 10,000 for medical bills.
17 77 A romantic relationship ends badly. Gain a Rival or Enemy.
18 78 Aging Crisis. Owe 20,000 for medical bills.
18 79 Birth or Death involving a family member or close friend.
19 82 Aging Crisis. Owe 10,000 for medical bills.
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