Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Irlipkhu run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
24 |
Moved to a new world. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
25 |
Hard times caused by a lack of interstellar trade costs Irlipkhu Irlipkhu's job. |
4 |
25 |
Failed to qualify for Merchant Academy. |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
29 |
Irlipkhu foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Switched to Navy (Flight) with previous rank. |
5 |
30 |
Advanced training in a specialist field. |
5 |
33 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Failed to qualify for Line/Crew (Navy). |
6 |
33 |
Continued as Navy (Flight). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
37 |
Continued as Navy (Flight). |
7 |
40 |
Advanced training in a specialist field. |
7 |
41 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
8 |
41 |
Voluntarily left Flight |
8 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
48 |
Irlipkhu do not know what happened to Irlipkhu. There is a gap in Irlipkhu's memory. |
10 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Given advanced training in a specialist field |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
A good deal ensures Irlipkhu is living the high life for a few years. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
A series of bad deals and decisions force Irlipkhu into bankruptcy. Irlipkhu salvages what Irlipkhu can. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Retired. |
13 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
Birth or Death involving a family member or close friend. |
19 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |