Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Isaiah Kelley's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Gained a contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Good fortune |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Law Enforcement (Agent). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Became a Citizen (Colonist). |
7 |
41 |
Isaiah Kelley befriend a superior in the corporation or the colony. |
7 |
44 |
Promoted to Citizen (Colonist) rank 1. |
8 |
44 |
Voluntarily left Colonist |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Someone more charismatic but less devout than Isaiah Kelley has become Isaiah Kelley's superior. |
9 |
48 |
Voluntarily left Missionary/Humanitarian |
9 |
48 |
Failed to qualify for Worker (Citizen). |
9 |
48 |
Switched to Drifter (Wanderer). |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
55 |
Attacked by enemies and injured. |
10 |
55 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
55 |
Gain Enemy if Isaiah Kelley don't already have one. |
10 |
56 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
59 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Returned to Believer (Missionary/Humanitarian). |
12 |
61 |
Isaiah Kelley retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Isaiah Kelley come into conflict with a splinter group Isaiah Kelley's own religion which maintains Isaiah Kelley's version is the wrong one. Gain 1 Rivals. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Retired. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |