Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Isiah McLachlan's work ends up coming home with Isiah McLachlan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Severely injured. |
5 |
31 |
Failed to qualify for Infantry (Army). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
35 |
Display heroism in battle. |
5 |
35 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
5 |
35 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
6 |
35 |
Continued as Marine (Ground Assault). |
6 |
39 |
On the front lines of a planetary assault and occupation. |
6 |
39 |
Promoted to Marine (Ground Assault) officer rank 3 with the new title Force Commander. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Marine Support (Marine). |
7 |
39 |
Continued as Marine (Ground Assault). |
7 |
43 |
A mission goes wrong; Isiah McLachlan and several others are captured and mistreated by the enemy. Gain Isiah McLachlan's jailer as an Enemy. |
8 |
43 |
Became a Citizen (Worker). |
8 |
45 |
Spent time maintaining and using heavy vehicles. |
8 |
47 |
Promoted to Citizen (Worker) rank 1. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
51 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
51 |
Became a Drifter (Wanderer). |
10 |
52 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
11 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
53 |
A good deal ensures Isiah McLachlan is living the high life for a few years. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Embroiled in legal trouble. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Voluntarily left Merchant Marine |
13 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
64 |
Isiah McLachlan refused an offer of inducements to betray Isiah McLachlan's faith. Gain 4 enemies. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Isiah McLachlan refuse to secretly provide religious rites for a dying leader or noble, because they do not share Isiah McLachlan's faith. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
70 |
Isiah McLachlan is chosen to represent Isiah McLachlan's faith in a vid show or other highly public forum. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Continued as Believer (Missionary/Humanitarian). |
16 |
76 |
Isiah McLachlan accepted an offer of inducements to betray Isiah McLachlan's faith. Gain 870,000 in cash. |
16 |
76 |
Forced to muster out. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Retired. |
17 |
79 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |