Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Jasper Mulvahil join a gambling circle on board. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
During a battle, defeat or victory depends on Jasper Mulvahil's actions. The ship suffers severe damage and Jasper Mulvahil is blamed for the disaster. Jasper Mulvahil is court - martialled and discharged. |
3 |
24 |
Became a Army (Infantry) with the new title Private. |
3 |
26 |
Advanced training in a specialist field |
3 |
28 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
28 |
Continued as Army (Infantry). |
4 |
30 |
Thrown into a brutal ground war |
4 |
32 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
32 |
Continued as Army (Infantry). |
5 |
35 |
Thrown into a brutal ground war |
5 |
36 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
6 |
36 |
Continued as Army (Infantry). |
6 |
37 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
40 |
Drafted into Infantry |
8 |
41 |
Returned to Army (Infantry). |
8 |
43 |
Unit is slaughtered in a disastrous battle, for which Jasper Mulvahil blame Jasper Mulvahil's commander. Gain commander as Enemy. |
9 |
43 |
Became a Scout (Courier). |
9 |
46 |
Jasper Mulvahil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jasper Mulvahil fail to help. Gain an Enemy. |
9 |
46 |
Jasper Mulvahil have no idea what happened to Jasper Mulvahil – they found Jasper Mulvahil's ship drifting on the fringes of friendly space. |
10 |
47 |
Voluntarily left Courier |
10 |
47 |
Switched to Drifter (Scavenger). |
10 |
50 |
Attacked by enemies that Jasper Mulvahil easily defeat. |
10 |
50 |
Gain Enemy if Jasper Mulvahil don't already have one. |
11 |
51 |
Continued as Drifter (Scavenger). |
11 |
53 |
Nearly killed. Owe 17,500 for medical bills. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
55 |
Jasper Mulvahil retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
57 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Continued as Believer (Mainstream Believer). |
13 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Continued as Believer (Mainstream Believer). |
14 |
62 |
Jasper Mulvahil refused an offer of inducements to betray Jasper Mulvahil's faith. Gain 2 enemies. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Continued as Believer (Mainstream Believer). |
15 |
69 |
Jasper Mulvahil retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
69 |
Forced to muster out. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
Retired. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |