Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Jesse Carnall join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Display heroism in battle, saving the whole ship. |
4 |
34 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
34 |
Forced to continue current assignment |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Jesse Carnall foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
40 |
Birth or Death involving a family member or close friend. |
6 |
42 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
46 |
Vessel participates in a notable military engagement. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Agent (Intelligence). |
8 |
49 |
A new romantic starts. Gain an Ally. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
53 |
Jesse Carnall went above and beyond the call of duty. |
9 |
54 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Agent (Intelligence). |
10 |
55 |
Rewarded for a successful mission. |
10 |
58 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Continued as Agent (Intelligence). |
11 |
61 |
Advanced training in a specialist field. |
11 |
62 |
Promoted to Agent (Intelligence) rank 3. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Continued as Agent (Intelligence). |
12 |
63 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
66 |
Jesse Carnall refused an offer of inducements to betray Jesse Carnall's faith. Gain 3 enemies. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Jesse Carnall faith is shaken. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
75 |
Jesse Carnall is chosen to represent Jesse Carnall's faith in a vid show or other highly public forum. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Continued as Believer (Missionary/Humanitarian). |
16 |
77 |
Jesse Carnall faith enjoys an explosion of popularity largely thanks to Jesse Carnall's efforts. |
16 |
77 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
79 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Continued as Believer (Missionary/Humanitarian). |
17 |
82 |
Jesse Carnall is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |