Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
25 |
Jesse Suchet is rewarded for Jesse Suchet's diligence or cunning. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Jesse Suchet's job. |
4 |
27 |
Failed to qualify for Marine Support (Marine). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
34 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
6 |
34 |
Failed to qualify for Colonist (Citizen). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
37 |
A mission goes wrong; Jesse Suchet and several others are captured and mistreated by the enemy. Gain Jesse Suchet's jailer as an Enemy. |
7 |
37 |
Failed to qualify for Law Enforcement (Agent). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
38 |
Scarred. Owe 5,000 for medical bills. |
8 |
38 |
Failed to qualify for Field Researcher (Scholar). |
8 |
38 |
Switched to Drifter (Scavenger). |
8 |
40 |
Suffer from a life-threatening illness. |
9 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Retired. |
9 |
43 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Moved to a new world. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
A new romantic starts. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Encounter a Psionic institute. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Good fortune. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Good fortune. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
82 |
Moved to a new world. |
20 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |