Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Refused to perform research that goes against Joesph Gilbert's conscience. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Scientist) with previous rank. |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
A rival researcher blackens Joesph Gilbert's name or steals Joesph Gilbert's research. Gain a Rival. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
32 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
37 |
Refused to perform research that goes against Joesph Gilbert's conscience. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Joesph Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Failed to qualify for Free Trader (Merchant). |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
44 |
Attacked by enemies and injured. |
8 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Gain Enemy if Joesph Gilbert don't already have one. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
51 |
Drafted into Ground Assault |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Became a Marine (Ground Assault) with the new title Marine. |
10 |
53 |
A mission goes wrong and Joesph Gilbert is stranded behind enemy lines. Ejected from the service. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Encounter a Psionic institute. |
12 |
59 |
Tested for psionic powers |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Birth or Death involving a family member or close friend. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |