Retired 2nd Officer Johnson Peters  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 85 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 6 (0)111556
Opportunistic
 
Skills
Athletics (Dexterity) 1
Broker 2
Diplomat 0
Drive 0
Electronics 0
Engineer (Life Support) 1
Engineer (M-drive) 1
Engineer (Power) 1
Flyer (Airship) 2
Gambler 1
Investigate 0
Mechanic 1
Medic 0
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Worker/Civil Engineering) 1
Recon 1
Science (Robotic Sciences) 0
Seafarer 0
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scholar Physician 01
Scout Surveyor Scout12
Drifter Barbarian 13
Merchant Merchant Marine 2nd Officer45
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Gerhard Stanway Enemy 0 4 2 1 Yilean (M/48)
Relationship becomes more intense.
Patsy Nevil Ally 2 0 2 1 Yilean (F/40)
Lewis Woods Ally 1 0 1 0 Yilean (M/44)
Arnold Jordan Contact 0 1 0 1 Ayansh'i (M/13)
Clarence Ferguson Ally 1 6 1 0 Yilean (M/51)
Very bad falling out.
Khoguelldhongdzal Dzioughzllo Dzeekh Ally 3 0 1 4 Vargr, Imperium (M/45)
 
Term Age History
1 18 Became a Scholar (Physician).
1 21 Win a prestigious prize for Johnson Peters's work.
2 22 Voluntarily left Physician
2 22 Became a Scout (Surveyor).
2 24 Johnson Peters's scout ship is one of the first on the scene to rescue the survivors of a disaster but Johnson Peters fail to help. Gain an Enemy.
2 24 Johnson Peters have no idea what happened to Johnson Peters – they found Johnson Peters's ship drifting on the fringes of friendly space.
2 26 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 26 Continued as Scout (Surveyor).
3 30 Psychologically damaged by Johnson Peters's time in the scouts.
4 30 Became a Drifter (Barbarian).
4 31 Find Ancient Technology.
4 34 Promoted to Drifter (Barbarian) rank 1.
5 34 Continued as Drifter (Barbarian).
6 38 Continued as Drifter (Barbarian).
6 41 Betrayed by a friend. One of Johnson Peters's Contacts or Allies betrays Johnson Peters, ending Johnson Peters's career. That Contact or Ally becomes a Rival or Enemy.
7 41 Became a Merchant (Merchant Marine) with the new title Crewman.
7 45 Given advanced training in a specialist field
7 45 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 45 Aging Crisis. Owe 10,000 for medical bills.
8 45 Retired at age 45.
8 45 Continued as Merchant (Merchant Marine).
8 49 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 49 Aging Crisis. Owe 20,000 for medical bills.
9 49 Continued as Merchant (Merchant Marine).
9 53 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 53 Aging Crisis. Owe 50,000 for medical bills.
10 53 Continued as Merchant (Merchant Marine).
10 57 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
11 57 Aging Crisis. Owe 60,000 for medical bills.
11 57 Continued as Merchant (Merchant Marine).
11 58 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 61 Forced to muster out.
12 61 Aging Crisis. Owe 40,000 for medical bills.
12 61 Retired.
12 65 A new romantic starts. Gain an Ally.
13 65 Aging Crisis. Owe 20,000 for medical bills.
13 67 Gained a contact.
14 69 Aging Crisis. Owe 40,000 for medical bills.
14 73 Moved to a new world.
15 73 Aging Crisis. Owe 10,000 for medical bills.
15 76 A romantic relationship ends badly. Gain a Rival or Enemy.
16 77 Aging Crisis. Owe 20,000 for medical bills.
16 79 A new romantic starts. Gain an Ally.
17 81 Aging Crisis. Owe 60,000 for medical bills.
17 85 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 85 Aging Crisis. Owe 50,000 for medical bills.
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