Retired Captain Joseph Jacobs  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 85 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 8 (0) 5 (-1)111A85
Deep, Plain, Vacant
 
Skills
Admin 1
Animals (Training) 1
Astrogation 1
Athletics (Dexterity) 2
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 2
Carouse 1
Diplomat 0
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Explosives 1
Gun Combat (Energy) 1
Gunner 0
Investigate 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 0
Melee (Striking) 1
Pilot (Spacecraft) 2
Profession (Colonist/Ranching) 1
Profession (Worker/Religion) 2
Recon 2
Science (Physical Sciences/Chemistry) 1
Science (Space Sciences/Planetology) 1
Steward 2
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Army Army Support Lance Corporal12
Agent Law Enforcement Corporal12
Believer Missionary/Humanitarian Project Worker13
Merchant Merchant Marine Captain89
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Nita Collins Enemy 0 4 0 1 Cafadan (F/42)
Wayne Gregory Enemy 0 4 0 6 Florian (M/50)
Wayne Gregory loses some of their power base.
Lawson Hamilton Ally 3 0 2 1 Murrissi (M/16)
Antonette Sims Rival 2 0 4 1 Libert (F/22)
Relationship becomes more moderate.
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 22 Scarred. Fully recovered.
2 22 Became a Army (Army Support) with the new title Private.
2 25 Assigned to a planet with a hostile or wild environment.
2 26 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
3 26 Continued as Army (Army Support).
3 29 Severely injured. Fully recovered.
4 29 Failed to qualify for Explorer (Scout).
4 29 Submitted to the draft.
4 29 Became a Agent (Law Enforcement) with the new title Rookie.
4 30 Rewarded for a successful mission.
4 33 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 33 Continued as Agent (Law Enforcement).
5 36 Life ruined by a criminal gang. Gain the gang as an Enemy
6 36 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 39 Birth or Death involving a family member or close friend.
6 40 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
7 40 Continued as Believer (Missionary/Humanitarian).
7 43 Opponents of Joseph Jacobs's belief system ambush Joseph Jacobs.
7 43 Severely injured. Fully recovered. Owe 5,000 for medical bills.
8 44 Continued as Believer (Missionary/Humanitarian).
8 45 Joseph Jacobs aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
9 45 Became a Merchant (Merchant Marine) with the new title Crewman.
9 48 Befriend a useful ally in one sphere. Gain an Ally.
9 49 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 49 Aging Crisis. Owe 30,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Merchant (Merchant Marine).
10 53 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 53 Aging Crisis. Owe 60,000 for medical bills.
11 53 Continued as Merchant (Merchant Marine).
11 57 Given advanced training in a specialist field
11 57 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Continued as Merchant (Merchant Marine).
12 61 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 61 Continued as Merchant (Merchant Marine).
13 65 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
14 65 Aging Crisis. Owe 30,000 for medical bills.
14 65 Continued as Merchant (Merchant Marine).
14 69 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 69 Continued as Merchant (Merchant Marine).
15 70 A good deal ensures Joseph Jacobs is living the high life for a few years.
15 73 Promoted to Merchant (Merchant Marine) rank 7.
16 73 Aging Crisis. Owe 40,000 for medical bills.
16 73 Continued as Merchant (Merchant Marine).
16 75 Given advanced training in a specialist field
16 77 Promoted to Merchant (Merchant Marine) rank 8.
17 77 Aging Crisis. Owe 50,000 for medical bills.
17 77 Continued as Merchant (Merchant Marine).
17 79 Bankrupted by a rival. Gain the other trader as a Rival.
18 79 Aging Crisis. Owe 10,000 for medical bills.
18 79 Retired.
18 80 Accused of a crime.
19 83 Aging Crisis. Owe 50,000 for medical bills.
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