Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Joseph Strachan is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Failed to qualify for Ground Assault (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Explorer). |
2 |
20 |
When dealing with an alien race, Joseph Strachan botch an opportunity to gather extra intelligence about them. |
2 |
20 |
Psychologically damaged by Joseph Strachan's time in the scouts. |
2 |
23 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Explorer). |
3 |
27 |
Joseph Strachan spend a great deal of time on the fringes of Charted Space. |
3 |
27 |
Gain a contact in an alien race. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
31 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Joseph Strachan secretly provide religious rites for a dying leader or noble, although they do not share Joseph Strachan's faith. Gain an Ally in the family and a Rival who disagrees with Joseph Strachan's choice. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Joseph Strachan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
42 |
Joseph Strachan do not know what happened to Joseph Strachan. There is a gap in Joseph Strachan's memory. |
9 |
42 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
43 |
Joseph Strachan faith enjoys an explosion of popularity largely thanks to Joseph Strachan's efforts. |
9 |
43 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
46 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
10 |
46 |
Continued as Believer (Holy Warrior). |
10 |
49 |
Joseph Strachan come into conflict with a splinter group Joseph Strachan's own religion which maintains Joseph Strachan's version is the wrong one. Gain 3 Rivals. |
11 |
49 |
Returned to Drifter (Scavenger). |
11 |
52 |
Find Ancient Technology. |
11 |
53 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Drifter (Scavenger). |
12 |
56 |
Suffer from a life-threatening illness. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Returned to Believer (Holy Warrior). |
13 |
58 |
Joseph Strachan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
58 |
Retired. |
14 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Good fortune. |
16 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
Good fortune. |
18 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
75 |
Birth or Death involving a family member or close friend. |
19 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
81 |
Birth or Death involving a family member or close friend. |
20 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |